The second part in my series, here’s a bit more on game design with focus 'balance' in games. What is game balance, and how realistic is it? Should balance be a primary focus in multiplayer gaming?
The first in a series on game design and its various concepts - 'brain food' for aspiring game developers and designers. I’ll be running through the basic concepts first, with a deep-dive into each to follow suit
An imagining of some of the uses for the exciting VR and AR technology which will soon be strapped to your head, as you play your favourite games.
Relations are deteriorating between the Pan-Asian Cooperative and Polystralia. Hutama has condemned the PAC to the other political leaders on Reihl, and it seems inevitable that there will soon be bloodshed. Tiangong ramps up industrialization and military production, and all out war looms on the horizon.
The wilderness is closing in around Tiangong, and the nearby colonies aren't all friendly. The Pan-Asian Cooperative was founded with peaceful intentions, but how long can this sentiment prevail under harsh conditions?
Anyone who has ever looked up at the night sky has wondered the same things. Why are we here? What could be out there? And how would we get there, once our planet is facing destruction?